top of page

FISH SIMULATOR

Programmer, Designer, Lead Artist

I was a programmer, designer, and the sole artist on the 5 person student team that created Fish Simulator, a two-player action game where players play as fish racing to escape from their tanks. Fish Simulator was developed from February to April 2020 in Unity.

BURN OUT

Lead Artist, Programmer, Designer

I was the sole artist, programmer, and designer in the creation of Burn Out, a platform game with a focus on exploring a mechanic in-depth. In this case, I designed a fire mechanic that can spread between objects and be used to clear obstacles. Burn Out was developed with Unity in one week of February 2020.

Note: Requires controller with joy con (tested compatible with XBox controller).

Burn Out.gif

CIRCUITRY

Concept Artist, Sprite Artist, Animator

I was an artist on the Wolverine Soft Studio student team that created Circuitry in Fall 2020. Circuitry is a 2D top-down twin-stick roguelike shooter featuring randomly generated maps. I developed concept art for characters and environments, created final character and environment sprites, and animated character sprites.

SNOWBOUND

Artist, Character Designer

I was an artist and character designer for the 2D holiday platformer, Snowbound. Snowbound features a relaxing, festive atmosphere and a retro pixel art style. I was in charge of character design, illustration, and sprites.

Zelda NES Remake.gif

ZELDA NES DUNGEON (REMAKE)

Programmer

I was a programmer on the two-student team that created a remake of the first dungeon in the original Zelda NES game. This was our first Unity project, developed in 2 weeks in January 2020. The goal was to make it as true to the original as possible in order to familiarize ourselves with Unity.

Note: Controls are arrow keys, z, x, & c.

Press 4 to enter our original level design.

bottom of page